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#41
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#42
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one was is to give units a passive ability or change the projectile. code a dummy projectile and only change its power
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#43
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![]() Edit: also the <Tactical_Health>40</Tactical_Health> line, that means how much HP your unit has doesn't it? so if I changed that to 1, 2 or 3 it would give him 3 hitpoints before he died righty? (I changed the damage of the infantry projectiles to 1). Last edited by Shadow0; 08-08-2012 at 02:02 PM. |
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#44
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I found a buf, when I play campain with your mod, stormtroopers in the prison level don't attack and when you get to a cutscene with dark troopers, it doesn't advance just stays looking at the dark troopers standing there.
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#45
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I am not sure how to fix this, nor do I know how to deactivate the campaign >< else I would've done either D: Sorry :S |
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#46
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Mod's are generally not compatible with campaigns.
__________________
We few, we happy few, we band of brothers; For he today that sheds his blood with me; Shall be my brother. |
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#47
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it it possible to deactivate/ hide the campaign button. but this is a bit more tricky than changing an xml
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#48
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If im right you had to bribe some stormtroopers to help you who then appear in the cutscene but you can't bribe individual stormtroopers. PS I would also like to control fighers in space individually..
Last edited by scorch; 08-08-2012 at 11:13 PM. |
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#49
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The rate of fire was increased and the damaged upped a little and the infantry Health downed a little ^.^ Quote:
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Also, I might need to have some help in finding how you can make it so you can bribe individual stormtroopers or the entire squad at once (if the latter is possible). Last edited by Shadow0; 08-08-2012 at 11:30 PM. |
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#50
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Uhh in the level where you must steal tibanna gas, you could bribe individual troopers I think.
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